The project is going forward and i´m proud of myself for finally learning some code, how to structure it and read code.
The advancements in the project is that i have implemented a background. Moving player and a wall object that the player can´t move past it.
Visar inlägg med etikett 5SD022. Visa alla inlägg
Visar inlägg med etikett 5SD022. Visa alla inlägg
lördag 3 januari 2015
fredag 26 december 2014
December 19 and 26
December 19
Late post, only explanation is that i simply forgot.
The project is going forward but slowly. I have my game window and my Player class but I have not yet created or rendered my sprite in the window.
December 26
The project is going a little bit better now and i have my Sprite rendered on the screen but it is only 16x15 pixles and that is way too small. I tried to make it bigger with a function but after some time I just made the spritesheet larger. Now I am struggling whit the keyboard and figuring out how to make the sprite move. It is getting closer too the end of the project but I will make it. My Zelda game will not be as large as the original but it will be functional.
Late post, only explanation is that i simply forgot.
The project is going forward but slowly. I have my game window and my Player class but I have not yet created or rendered my sprite in the window.
December 26
The project is going a little bit better now and i have my Sprite rendered on the screen but it is only 16x15 pixles and that is way too small. I tried to make it bigger with a function but after some time I just made the spritesheet larger. Now I am struggling whit the keyboard and figuring out how to make the sprite move. It is getting closer too the end of the project but I will make it. My Zelda game will not be as large as the original but it will be functional.
söndag 14 december 2014
Project. Zelda. 5SD022 . Andreas Ludnmark
This is a little late blog about my project.
I have started coding the window and will soon implement a player that can move.
My project game that i will clone is Zelda1 and I will use Visualstudio C++ to do it.
More information will be presented at the next post.
Thanks for reading.
I have started coding the window and will soon implement a player that can move.
My project game that i will clone is Zelda1 and I will use Visualstudio C++ to do it.
More information will be presented at the next post.
Thanks for reading.
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